and dribbling problems we've had lately, and also
the unrealistically high scores.
We all know how difficult it is for defenders to
take the ball from someone one is looking down at the ball while dribbling.
The ball carrier will literally run right through the defenders.
But when you think about it, he is not really dribbling,
he is holding the ball like in rugby or American football.
In basketball there is a rule that says you may not run more
than 3 steps(I think) while holding the ball.
This is called 'traveling' and is penalized.
We need to have a rule to compel the ball holder to let loose
after a short period.
This will allow defenders a better chance of intercepting the ball.
I've thought of 6 ways of strenthening the defenses,
the first 3 are probably impractical but I will present them anyway;
1. Limit the time someone may have possession of the ball to
3 seconds or so. This will force him to actually dribble.
Maybe this can be scripted into the ball?
2. Like in basketball, limit the number of steps a person may take
while in possession of the ball.
This would probably have to be scripted.
3. Limit the distance traveled with the ball.
Again this would probably have to be scripted.
4. This one I think will work, it's easily understood and easy to
spot violations;
I've noticed at my home field that the grass is two shades of green,
light and dark.
Now suppose all the fields had the exact same shading pattern.
I propose having a rule that says that a player may not dribble
(using the dribble animation) the ball across the changes in grass shades.
And also that he may not dribble across the penalty box.
Teams violating the rules would give the ball to
the opposing team for a kick-in.
This would compel the ball handler to pass more often
or actually dribble the ball (not hold it with the animation).
Defenders will know where the ball is free and have a
much much better chance of intercepting it.
I have drawn some grass patterns to consider.
( See below )
5. Make the goalie box out of bounds.
Any ball that stops inside the goalie box belongs
to the defending team.
6. Make the goals slightly smaller.
I realize that everyone wants to make the gameplay
as close to real-life soccer as possible and that some of my proposals
go away from that goal,
but scoring 25 goals in one game is also very unrealistic.
Show this blog to everyone for their consideration.



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